Pioneering gaming technology for production


In August 2015, in collaboration with our production partner, Faceware Technologies. Using our Faceware Live for Unreal plugin, the team at Epic Games was able to showcase, for the first time, the ability to use game engines to output, in real-time full-body and facial performance capture with production level quality.

Now, with the latest advances in Unreal Engine 4 and Unity, we are working to push the boundary far beyond the established norm, to truly enable content creators to create complex virtual performances as easily as they would live action.

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